WARNING: This is NOT an official release. As of 12/10/21 20:23, the latest release of the quickfix lib (1.15.1) does not support c++17 (the FIX::Application class has fns with dynamic exceptions). This commit upgrades to a more recent (unreleased) build which supports c++17.
114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
/* -*- C++ -*- */
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/****************************************************************************
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** Copyright (c) 2001-2014
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**
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** This file is part of the QuickFIX FIX Engine
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**
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** This file may be distributed under the terms of the quickfixengine.org
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** license as defined by quickfixengine.org and appearing in the file
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** LICENSE included in the packaging of this file.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.quickfixengine.org/LICENSE for licensing information.
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**
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** Contact ask@quickfixengine.org if any conditions of this licensing are
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** not clear to you.
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**
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****************************************************************************/
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#ifndef FIX_SOCKETMONITOR_H
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#define FIX_SOCKETMONITOR_H
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#ifdef _MSC_VER
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#pragma warning( disable : 4503 4355 4786 4290 )
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#endif
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#ifdef _MSC_VER
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#include <Winsock2.h>
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typedef int socklen_t;
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/time.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#endif
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#include <set>
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#include <queue>
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#include <time.h>
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#include "Utility.h"
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namespace FIX
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{
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/// Monitors events on a collection of sockets.
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class SocketMonitor
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{
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public:
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class Strategy;
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SocketMonitor( int timeout = 0 );
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virtual ~SocketMonitor();
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bool addConnect(socket_handle socket );
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bool addRead(socket_handle socket );
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bool addWrite(socket_handle socket );
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bool drop(socket_handle socket );
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void signal(socket_handle socket );
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void unsignal(socket_handle socket );
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void block( Strategy& strategy, bool poll = 0, double timeout = 0.0 );
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size_t numSockets()
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{ return m_readSockets.size() - 1; }
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private:
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typedef std::set < socket_handle > Sockets;
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typedef std::queue < socket_handle > Queue;
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void setsockopt();
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bool bind();
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bool listen();
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void buildSet( const Sockets&, fd_set& );
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inline timeval* getTimeval( bool poll, double timeout );
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inline bool sleepIfEmpty( bool poll );
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void processReadSet( Strategy&, fd_set& );
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void processWriteSet( Strategy&, fd_set& );
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void processExceptSet( Strategy&, fd_set& );
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int m_timeout;
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timeval m_timeval;
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#ifndef SELECT_DECREMENTS_TIME
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clock_t m_ticks;
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#endif
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socket_handle m_signal;
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socket_handle m_interrupt;
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Sockets m_connectSockets;
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Sockets m_readSockets;
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Sockets m_writeSockets;
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Queue m_dropped;
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public:
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class Strategy
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{
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public:
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virtual ~Strategy()
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{}
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virtual void onConnect( SocketMonitor&, socket_handle socket ) = 0;
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virtual void onEvent( SocketMonitor&, socket_handle socket ) = 0;
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virtual void onWrite( SocketMonitor&, socket_handle socket ) = 0;
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virtual void onError( SocketMonitor&, socket_handle socket ) = 0;
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virtual void onError( SocketMonitor& ) = 0;
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virtual void onTimeout( SocketMonitor& )
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{}}
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;
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};
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}
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#endif //FIX_SOCKETMONITOR_H
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