WARNING: This is NOT an official release. As of 12/10/21 20:23, the latest release of the quickfix lib (1.15.1) does not support c++17 (the FIX::Application class has fns with dynamic exceptions). This commit upgrades to a more recent (unreleased) build which supports c++17.
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
/* -*- C++ -*- */
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/****************************************************************************
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** Copyright (c) 2001-2014
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**
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** This file is part of the QuickFIX FIX Engine
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**
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** This file may be distributed under the terms of the quickfixengine.org
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** license as defined by quickfixengine.org and appearing in the file
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** LICENSE included in the packaging of this file.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.quickfixengine.org/LICENSE for licensing information.
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**
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** Contact ask@quickfixengine.org if any conditions of this licensing are
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** not clear to you.
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**
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****************************************************************************/
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#ifndef FIX_SOCKETCONNECTION_H
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#define FIX_SOCKETCONNECTION_H
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#ifdef _MSC_VER
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#pragma warning( disable : 4503 4355 4786 4290 )
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#endif
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#include "Parser.h"
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#include "Responder.h"
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#include "SessionID.h"
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#include "SocketMonitor.h"
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#include "Utility.h"
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#include "Mutex.h"
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#include <set>
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namespace FIX
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{
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class SocketAcceptor;
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class SocketServer;
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class SocketConnector;
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class SocketInitiator;
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class Session;
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/// Encapsulates a socket file descriptor (single-threaded).
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class SocketConnection : Responder
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{
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public:
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typedef std::set<SessionID> Sessions;
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SocketConnection( socket_handle s, Sessions sessions, SocketMonitor* pMonitor );
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SocketConnection( SocketInitiator&, const SessionID&, socket_handle, SocketMonitor* );
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virtual ~SocketConnection();
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socket_handle getSocket() const { return m_socket; }
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Session* getSession() const { return m_pSession; }
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bool read( SocketConnector& s );
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bool read( SocketAcceptor&, SocketServer& );
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bool processQueue();
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void signal()
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{
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Locker l( m_mutex );
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if( m_sendQueue.size() == 1 )
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m_pMonitor->signal( m_socket );
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}
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void unsignal()
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{
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Locker l( m_mutex );
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if( m_sendQueue.size() == 0 )
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m_pMonitor->unsignal( m_socket );
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}
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void onTimeout();
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private:
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typedef std::deque<std::string, ALLOCATOR<std::string> >
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Queue;
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bool isValidSession();
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void readFromSocket() EXCEPT ( SocketRecvFailed );
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bool readMessage( std::string& msg );
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void readMessages( SocketMonitor& s );
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bool send( const std::string& );
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void disconnect();
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socket_handle m_socket;
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char m_buffer[BUFSIZ];
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Parser m_parser;
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Queue m_sendQueue;
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unsigned m_sendLength;
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Sessions m_sessions;
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Session* m_pSession;
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SocketMonitor* m_pMonitor;
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Mutex m_mutex;
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fd_set m_fds;
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};
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}
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#endif //FIX_SOCKETCONNECTION_H
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