WARNING: This is NOT an official release. As of 12/10/21 20:23, the latest release of the quickfix lib (1.15.1) does not support c++17 (the FIX::Application class has fns with dynamic exceptions). This commit upgrades to a more recent (unreleased) build which supports c++17.
128 lines
5.1 KiB
C++
128 lines
5.1 KiB
C++
/* -*- C++ -*- */
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/****************************************************************************
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** Copyright (c) 2001-2014
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**
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** This file is part of the QuickFIX FIX Engine
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**
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** This file may be distributed under the terms of the quickfixengine.org
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** license as defined by quickfixengine.org and appearing in the file
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** LICENSE included in the packaging of this file.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.quickfixengine.org/LICENSE for licensing information.
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**
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** Contact ask@quickfixengine.org if any conditions of this licensing are
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** not clear to you.
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**
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****************************************************************************/
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#ifndef FIX_APPLICATION_H
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#define FIX_APPLICATION_H
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#include "Message.h"
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#include "SessionID.h"
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#include "Mutex.h"
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namespace FIX
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{
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/**
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* This interface must be implemented to define what your %FIX application
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* does.
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*
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* These methods notify your application about events that happen on
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* active %FIX sessions. There is no guarantee how many threads will be calling
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* these functions. If the application is sharing resources among multiple sessions,
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* you must synchronize those resources. You can also use the SynchronizedApplication
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* class to automatically synchronize all function calls into your application.
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* The various MessageCracker classes can be used to parse the generic message
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* structure into specific %FIX messages.
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*/
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class Application
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{
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public:
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virtual ~Application() {};
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/// Notification of a session begin created
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virtual void onCreate( const SessionID& ) = 0;
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/// Notification of a session successfully logging on
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virtual void onLogon( const SessionID& ) = 0;
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/// Notification of a session logging off or disconnecting
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virtual void onLogout( const SessionID& ) = 0;
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/// Notification of admin message being sent to target
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virtual void toAdmin( Message&, const SessionID& ) = 0;
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/// Notification of app message being sent to target
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virtual void toApp( Message&, const SessionID& )
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EXCEPT ( DoNotSend ) = 0;
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/// Notification of admin message being received from target
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virtual void fromAdmin( const Message&, const SessionID& )
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EXCEPT ( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) = 0;
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/// Notification of app message being received from target
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virtual void fromApp( const Message&, const SessionID& )
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EXCEPT ( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) = 0;
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};
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/**
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* This is a special implementation of the Application interface that takes
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* in another Application interface and synchronizes all of its callbacks. This
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* will guarantee that only one thread will access the applications code at a time.
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*
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* This class is a great convenience for writing applications where you
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* don't want to worry about synchronization. There is of course a tradeoff
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* in that you may be synchronizing more than you need to. There is also a very
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* minor performance penalty due to the extra virtual table lookup.
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*/
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class SynchronizedApplication : public Application
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{
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public:
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SynchronizedApplication( Application& app ) : m_app( app ) {}
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void onCreate( const SessionID& sessionID )
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{ Locker l( m_mutex ); app().onCreate( sessionID ); }
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void onLogon( const SessionID& sessionID )
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{ Locker l( m_mutex ); app().onLogon( sessionID ); }
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void onLogout( const SessionID& sessionID )
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{ Locker l( m_mutex ); app().onLogout( sessionID ); }
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void toAdmin( Message& message, const SessionID& sessionID )
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{ Locker l( m_mutex ); app().toAdmin( message, sessionID ); }
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void toApp( Message& message, const SessionID& sessionID )
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EXCEPT ( DoNotSend )
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{ Locker l( m_mutex ); app().toApp( message, sessionID ); }
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void fromAdmin( const Message& message, const SessionID& sessionID )
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EXCEPT ( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon )
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{ Locker l( m_mutex ); app().fromAdmin( message, sessionID ); }
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void fromApp( const Message& message, const SessionID& sessionID )
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EXCEPT ( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType )
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{ Locker l( m_mutex ); app().fromApp( message, sessionID ); }
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Mutex m_mutex;
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Application& app() { return m_app; }
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Application& m_app;
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};
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/**
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* An empty implementation of an Application. This can be used if you
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* do not want to provide an implementation for all the callback methods.
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* It is also useful for unit tests writing unit tests where the callback
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* values of some or all methods are not of interest.
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*/
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class NullApplication : public Application
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{
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void onCreate( const SessionID& ) {}
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void onLogon( const SessionID& ) {}
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void onLogout( const SessionID& ) {}
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void toAdmin( Message&, const SessionID& ) {}
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void toApp( Message&, const SessionID& )
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EXCEPT ( DoNotSend ) {}
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void fromAdmin( const Message&, const SessionID& )
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EXCEPT ( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) {}
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void fromApp( const Message&, const SessionID& )
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EXCEPT ( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) {}
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};
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/*! @} */
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}
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#endif //FIX_APPLICATION_H
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