Message info. More...
Public Member Functions | |
| MessageInfo () | |
| Initialize default instance. | |
| std::string | toString () const |
| Returns string representation. | |
Public Attributes | |
| FeedId | feedId |
| Feed identifier. | |
| short | sessionNumber |
| The session number is used so that a client can easily detect when a new session has started after the daily maintenance window or failure on the server side. More... | |
| int | blockSequenceNumber |
| Sequence number of message block. | |
| int | numberOfMessages |
| Number of messages in message block. | |
| int | sequenceNumber |
| Each message is assigned a sequence number that increases monotonically on the server side. More... | |
| DateTime | rawSentTime |
| Raw timestamp of when the message block is sent. More... | |
| Timestamp | receiveTime |
| Time when the UDP packet was received by Handler. | |
| Timestamp | originalReceiveTime |
| Time when the UDP packet was received by Handler in case of log replay in progress. More... | |
| bool | isMessageReceivedDuringSnapshot |
| Is message received during snapshot? | |
| bool | isBundled |
| Bundle marker. More... | |
Message info.
| bool isBundled |
Bundle marker.
This field is true if messages has been received within bundle (see BundleMarker)
| Timestamp originalReceiveTime |
Time when the UDP packet was received by Handler in case of log replay in progress.
For live data it will be the same as receiveTime.
| DateTime rawSentTime |
Raw timestamp of when the message block is sent.
It is the number of milliseconds since Jan 1st, 1970, 00:00:00 GMT.
| int sequenceNumber |
Each message is assigned a sequence number that increases monotonically on the server side.
To save bandwidth, the sequence number is a field in the block header, instead of every message. The sequence number for the first message is used in the header, and the client is expected to derive the sequence numbers for subsequent messages in the block. In the case of a heartbeat which includes only header in the block, the expected next sequence number is used.
| short sessionNumber |
The session number is used so that a client can easily detect when a new session has started after the daily maintenance window or failure on the server side.
It should stay the same for a given multicast channel until a new session has started. It should be noted that the same number can be used by different multicast channels.